Electronics Manufacturing Eats a Hole in the Earth Every Day
Mining materials for short-lived products has long-term consequences
of the energy a laptop uses in its lifetime is consumed during manufacturing, not during use by consumers.
1/3 of tin
in the world comes from informal mines in Bangka, Indonesia—mines so poorly run that a worker dies in a landslide almost once a week.
the world’s supply of tantalum is sold to make electronics, like televisions and tablets—some of it funding civil wars in Africa.
Making our stuff requires an astounding amount of raw materials.
But we’re running out of stuff to mine.
Every year, manufacturers have to go deeper into the earth, producing more waste for less raw materials. Copper ore deposits are one-tenth the purity of the ore mined 100 years ago. Gold yields have declined 23% in the last six years.
We measure the cost of mining not in dollars, but in lives.
A California rare earth mine spilled 300,000 gallons of radioactive waste across the Mojave Desert, and rare earth mines continue to contaminate groundwater in Malaysia.
Both Samsung and Apple have confirmed that they use tin from deadly Indonesian tin mines, which sometimes collapse on miners.
In 2017, Toshiba was ranked as the worst consumer electronics company when it comes to conflict minerals monitoring.
Manufacturing costs us resources and energy.
Electronics come with baggage we can’t see. A 129 gram iPhone requires 1000 times the materials in weight to manufacture. (100 liters of water + 75 pounds of ore).
A desktop computer requires 530 pounds of fossil fuels to make.
Microchips estão em toda parte — computadores, carros e até geladeiras. Mas produzir esses pequenos chips custa mais do que você imagina. São necessários mais de 30 litros de água e centenas de substâncias químicas — incluindo arsênio — para produzir um único microchip; seu celular contém várias dúzias deles.
A fabricação de microchips fez do Vale do Silício — o coração da indústria de alta tecnologia — uma das regiões mais poluídas dos Estados Unidos.
Repair makes your products last longer.
Every cell phone repaired is one less that needs to be manufactured. Every laptop used for just one year longer lessens the strain on our finite resources. Every computer upgraded can go on to a second, third, or even a fourth user before it really needs to be replaced.
Buy repairable electronics whenever possible. Fix your phone and your computer when they wear out. Then keep using them, or give them away.
The greenest phone is the one that is already in your pocket.
Mining and manufacturing is destruction. Making products last longer just makes sense—repair and reuse are our future.
What is repairable design?
Conflict minerals from our electronics are fueling wars in the Congo.
China dominates the rare earth mining supply, although one mine in California is trying to change that.