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After teasing the first bit free, we go for gold and take out the entire insectile LED assembly cable.

Capitalizing on their existing technology, Sony chose to use visible light LEDs and the PlayStation Eye camera for position tracking.

Using visible light means the PS VR will have a harder time competing with ambient light in the room—maybe why Sony doubled up most of the LEDs, increasing the size and brightness of each light on the headset.

This system is most similar to the Rift CV1, with a pattern of light on the headset scanned by a stationary receiver. The Vive, on the other hand, uses IR receivers on the headset, reading from a pair of stationary emitters.

We also note the relative scarcity of LEDs (15 in total) compared to the more than 40 that make up the Rift's IR LED array.

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