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Alterações no passo #1

Edição por garrick servello

Edição recusada de Evan Noronha

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[* black] It's been a long time coming, but 2016 seems to be the year when virtual reality finally becomes an ''actual'' reality. How does it work? Well, here are the specs:
[* red] Two 1080p1080*1200 AMOLED displays with a combinedan equivalent resolution of 2160 x 1200
[* red] Two 1080p1080*1200 AMOLED displays with a combinedan equivalent resolution of 2160 x 1200
[* orange] 90 Hz refresh rate
[* yellow] Built-in front-facing camera and microphone
[* green] Accelerometer, gyroscope, and laser position sensor
[* light_blue] 360-degree headset tracking via Lighthouse IR emitters
[* blue] 110º horizontal field of view
[* icon_note] This all compares pretty favorably—or in some cases, identically—with the [guide|60612|Oculus Rift CV1] we tore down a few weeks ago.